Tuesday, June 6, 2017

Gamification in Academic Libraries

Presentation Slides

Background:
Collections:
  • Slobuski, T., Robson, D., & Bentley, P. J. (2017). Arranging the pieces: A survey of library practices related to a tabletop game collection. Evidence Based Library and Information Practice, 12(1), 2-17.
Orientation:
  • Gregory, A. S. and Broussard, M. J. S. (2011, March 31). Unraveling the “Mystery” of the Library: A 'Big Games' Approach to Library Orientation. Presentation at ACRL 2011, Philadelphia, PA.
  • Broussard, M.J.S. (2016). The Lyco Map Game: A blended approach to teaching campus history. In M. Gregor and S. Rice (Eds.), E-learning and the academic library: Essays on innovative initiatives (pp. 25-38). Jefferson, NC: McFarland.
  • Clyde, J., & Thomas, C. (2008). Building an information literacy first-person shooter. Reference Services Review, 36(4), 366-380.
  • Donald, J. (2008). The 'Blood on the Stacks' ARG: Immersive marketing meets library new student orientation. In A. Harris, & S. E. Rice (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy (pp. 189-211). Chicago: Association of College and Research Libraries.
  • Jack, E., & McMichael, J. (2014). In the library with the candlestick: Adapting Clue for the  special collections library. In B. A. Kirsch (Ed.), Games in libraries: Essays on using play to connect and instruct (pp. 125-151). Jefferson, NC: McFarland & Company.
  • Smith, A.L. and Baker, L.A. (2011). Getting a clue: Creating student detectives and dragon slayers in your library. Reference Services Review, 39(4), 628-642.
  • Battles, J., Glenn, V., & Shedd, L. (2011). Rethinking the library game: Creating an alternate reality with social media. Journal of Web Librarianship, 5(2), 114-131.
Outreach:
  • Broussard, M. J. S. (2013). No muggles in the library tonight! Harry Potter Night at an academic library. Library Trends, 61(4), 814-824.
Education:
Implementation:
  • Broussard, M. J. S. (2012). Digital games in academic libraries: A review of games and suggested best practices. Reference Services Review, 40(1), 75-89.
  • Broussard, M.J.S. (2014). Knowing when to create a game. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (pp. 30-41). Jefferson, NC: McFarland.
  • Broussard, M.J.S. (2014). A bag of tricks for successful library games. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (203-216). Jefferson, NC: McFarland.
Other Recommended Resources:
  • Harris, A. & Rice, S. E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy. Chicago: Association of College and Research Libraries.
  • Kirsch, B. A. (2014). Games in libraries: Essays on using play to connect and instruct. Jefferson, NC: McFarland & Company.
  • McDevitt, T. R. (Ed.) (2011). Let the games begin! : Engaging students with field-tested interactive information literacy instruction. New York: Neal-Schuman Publishers.
  • Smale, M. A. (2011). Learning through quests and contests: Games in information literacy instruction. Journal of Library Innovation, 2(2). 36-55.
Games Discussed:
  • Lyco Dog Mystery (See Gregory & Broussard, 2011)
  • Lyco Map Game (See Broussard, 2016)
  • Benevolent Blue (see Clyde & Thomas)
  • Head Hunt
  • Blood on the Stacks (See Donald)
  • Clue (See Smith & Baker AND Jack & McMichael)
  • Velius (See Battles et al., 2011)
  • Harry Potter Wizard Duel Trivia (Broussard, 2013)
  • Bibliobouts (See Markey, 2010)
  • Defense of Hidgeon (See Markey et al., 2009)

No comments:

Post a Comment

Gamification and Games for Improvement of Public Speaking Skills

Presentation Slides Cited Resources: Caillois, R. (1961). Man, play, and games . New York: Free Press of Glencoe. Gee, J. P. (2003). Wh...