Thursday, June 8, 2017

Gamification and Games for Improvement of Public Speaking Skills

Presentation Slides

Cited Resources:

Games Discussed/Played:
Salad Bowl/Nounsense
Story Cubes
Spyfall
Tapple
"Um/Like Game"
Flaming Goat/Mystery Games
Snake Oil

Gamification and Gaming in an Academic Environment: How to Design and Implement Gameification in Higher Education

Presentation Slides

Cited Resources:
  • Csikszentmihalyi, M. (2004). Flow, The Secret of Happiness. TED.com
  • Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
  • Kim, B. (2014). Understanding gamification. Library Technology Reports, 51(2), 1-36.
  • Nicholson, S. (2012). Completing the experience: Debriefing in experiential educational games. In the Proceedings of the 3rd International Conference on Society and Information Technologies. Winter Garden, FL: International Institute of Informatics and Systemics.
  • Squire, K. (2011). Video games and learning: Teaching and participatory culture in the digital age. New York: Teachers College Press.

Games Discussed:
Fun Fridays 
Games & Gambling 
Gameshows
  • Eckenrode, Dawn. "An 'Amazing Race' through the Library: Reality Television Meets Problem-Based Learning." In Practical pedagogy for library instructors: 17 innovative strategies to improve student learning, edited by Douglas Cook and Ryan L. Sittler, 127-38. Chicago: Association of College and Research Libraries, 2008.
Digital Badges in higher education
 Um/Like game (etc.) for public speaking
Literature: Role play
  • Nicholson, S. (2010). Everyone plays at the library : Creating great gaming experiences for all ages. Medford, N.J: Information Today.
Commercial tabletop games for education
  • Mayer, B., & Harris, C. (2010). Libraries got game: Aligned learning through modern board games. Chicago: American Library Association.    
  • Spyfall
  • Resistance
  • Betrayal of House on Haunted Hill 
Lyco Map Game
  • Broussard, M.J.S. (2016). The Lyco Map Game: A blended approach to teaching campus history. In M. Gregor and S. Rice (Eds.), E-learning and the academic library: Essays on innovative initiatives (pp. 25-38). Jefferson, NC: McFarland.
Game creation

Design and Best Practices:
  • Broussard, M.J.S. (2014). Knowing when to create a game. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (pp. 30-41). Jefferson, NC: McFarland.
  • Broussard, M.J.S. (2014). A bag of tricks for successful library games. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (203-216). Jefferson, NC: McFarland.
  • Broussard, M. J. S. (2012). Digital games in academic libraries: A review of games and suggested best practices. Reference Services Review, 40(1), 75-89.
 
 

How Gamification Works: Fostering Behavior for Postive Effects (American Corners)

Presentation Slides

Cited Resources:
  
Games Discussed:
Gamification in Business
Gamification in Education
  • Quest2Learn (Kim)
  • Foldit
  • EteRNA
  • Commercial tabletop games for education - see Mayer, B., & Harris, C. (2010). Libraries got game: Aligned learning through modern board games. Chicago: American Library Association.          
Gamification for Health & Safety
Gamification in Libraries and Museums
Additional Resources:

Wednesday, June 7, 2017

Basics of Gamification in Libraries

Slides

Background:
 
Collections:
  • Nicholson, S. (2009). Library gaming census report. American Libraries, 40(1/2), 44.
  • Slobuski, T., Robson, D., & Bentley, P.J. (2012). Arranging the pieces: A survey of library practices related to a tabletop game collection. Evidence Based Library and Information
    Practice, 12(1), 2-17.
  • Oakley, T. (2008). Circulating video games: The next step in public library service. School Library Journal, 54(4), 30-32.
  • Hiss
  • Spot It

Lyco Dog Mystery:

Lyco Map Game:
  • Broussard, M.J.S. (2016). The Lyco Map Game: A blended approach to teaching campus history. In M. Gregor and S. Rice (Eds.), E-learning and the academic library: Essays on innovative initiatives (pp. 25-38). Jefferson, NC: McFarland.

Dewey Dare:

Harry Potter Night:
  • Broussard, M. J. S. (2013). No muggles in the library tonight! Harry Potter Night at an academic library. Library Trends, 61(4), 814-824.

Humans vs. Zombies:
  • Olin, J. R. (2012). Socializing with the undead: Humans vs. Zombies & learning the library. Presentation and paper at LOEX 2012, Columbus, OH.

Minecraft events:
  • Cilauro, R. (2015). Community building through a public library Minecraft gaming day. Australian Library Journal, 64(2), 87-93.

Find the Future:
  • Game by Jane McGonigal described in Hohmann, R. (2011, April 1). Jane McGonigal and NYPL present Find the Future: The Game.

Discussed but not described in literature:
Hide & Seek
Easter Egg Hunt
Game Jams
Quizzo
Mystery Night

 
Additional Resources:
  • Mayer, B., & Harris, C. (2010). Libraries got game: Aligned learning through modern board games. Chicago: American Library Association.           
  • Nicholson, S. (2010). Everyone plays at the library: Creating great gaming expreriences for all ages. Medford, NJ: Information Today.
  • Smale, M. A. (2011). Learning through quests and contests: Games in information literacy instruction. Journal of Library Innovation, 2(2), 36-55.

Designing Games for Serbian Libraries

Presentation Slides

Cited Resources:
  • Broussard, M.J.S. (2014). Knowing when to create a game. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (pp. 30-41). Jefferson, NC: McFarland.
  • Broussard, M.J.S. (2014). A bag of tricks for successful library games. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (203-216). Jefferson, NC: McFarland.
  • Broussard, M. J. S. (2012). Digital games in academic libraries: A review of games and suggested best practices. Reference Services Review, 40(1), 75-89.
  • Schell, J. (2008). The Art of Game Design: A Book of Lenses (Boston: Morgan Kaufmann), xxx.
 
Additional Resources:
For selecting tabletop games or designing game programs:
  • Mayer, B., & Harris, C. (2010). Libraries got game: Aligned learning through modern board games. Chicago: American Library Association.           
  • Nicholson, S. (2010). Everyone plays at the library: Creating great gaming experiences for all ages. Medford, NJ: Information Today, 2010.
For game design:
  • Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge, MA: MIT Press.
  • Green Door Labs webinars.       

Tuesday, June 6, 2017

Space-Based Games in Libraries


Presentation Slides

Background Information:
Orientation Games:
Lyco Dog Mystery
Lyco Map Game
  • Broussard, M.J.S. (2016). The Lyco Map Game: A blended approach to teaching campus history. In M. Gregor and S. Rice (Eds.), E-learning and the academic library: Essays on innovative initiatives (pp. 25-38). Jefferson, NC: McFarland.
Secret Agents
  • Broussard, M. J. S. (2010). Secret agents in the library: Integrating virtual and physical games in a small academic library. College and Undergraduate Libraries, 17(1), 20-30.
Clue
  • Jack, E., & McMichael, J. (2014). In the library with the candlestick: Adapting Clue for the special collections library. In Kirsch, B. A. (Ed.) Games in libraries: Essays on using play to connect and instruct. Jefferson, NC: McFarland & Co.
  • Smith, A. L., & Baker, L.A. (2011). Getting a clue: Creating student detectives and dragon slayers in your library. Reference Services Review, 39(4), 628-642.
Blood on the Stacks
  • Donald, J. (2008). The 'Blood on the Stacks' ARG: Immersive marketing meets library new student orientation. In A. Harris, & S. E. Rice (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy (pp. 189-211). Chicago: Association of College and Research Libraries.
Amazing Library Race

Outreach Games:
Harry Potter Night
  • Broussard, M. J. S. (2013). No muggles in the library tonight! Harry Potter Night at an academic library. Library Trends, 61(4), 814-824.
Also at Lycoming College, but not described in the literature:
Hide & Seek
Easter Egg Hunt
Bowling in the Stacks
Mystery Night
 
Humans vs. Zombies
  • Olin, J. R. (2012). Socializing with the undead: Humans vs. zombies & learning the library. Presentation and paper at LOEX 2012, Columbus, OH.
Dewey Dare
Find the Future
  • Hohmann, R. (2011, April 1). Jane McGonigal and NYPL present Find the Future: The Game.
Additional Resources:

Gamification in Academic Libraries

Presentation Slides

Background:
Collections:
  • Slobuski, T., Robson, D., & Bentley, P. J. (2017). Arranging the pieces: A survey of library practices related to a tabletop game collection. Evidence Based Library and Information Practice, 12(1), 2-17.
Orientation:
  • Gregory, A. S. and Broussard, M. J. S. (2011, March 31). Unraveling the “Mystery” of the Library: A 'Big Games' Approach to Library Orientation. Presentation at ACRL 2011, Philadelphia, PA.
  • Broussard, M.J.S. (2016). The Lyco Map Game: A blended approach to teaching campus history. In M. Gregor and S. Rice (Eds.), E-learning and the academic library: Essays on innovative initiatives (pp. 25-38). Jefferson, NC: McFarland.
  • Clyde, J., & Thomas, C. (2008). Building an information literacy first-person shooter. Reference Services Review, 36(4), 366-380.
  • Donald, J. (2008). The 'Blood on the Stacks' ARG: Immersive marketing meets library new student orientation. In A. Harris, & S. E. Rice (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy (pp. 189-211). Chicago: Association of College and Research Libraries.
  • Jack, E., & McMichael, J. (2014). In the library with the candlestick: Adapting Clue for the  special collections library. In B. A. Kirsch (Ed.), Games in libraries: Essays on using play to connect and instruct (pp. 125-151). Jefferson, NC: McFarland & Company.
  • Smith, A.L. and Baker, L.A. (2011). Getting a clue: Creating student detectives and dragon slayers in your library. Reference Services Review, 39(4), 628-642.
  • Battles, J., Glenn, V., & Shedd, L. (2011). Rethinking the library game: Creating an alternate reality with social media. Journal of Web Librarianship, 5(2), 114-131.
Outreach:
  • Broussard, M. J. S. (2013). No muggles in the library tonight! Harry Potter Night at an academic library. Library Trends, 61(4), 814-824.
Education:
Implementation:
  • Broussard, M. J. S. (2012). Digital games in academic libraries: A review of games and suggested best practices. Reference Services Review, 40(1), 75-89.
  • Broussard, M.J.S. (2014). Knowing when to create a game. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (pp. 30-41). Jefferson, NC: McFarland.
  • Broussard, M.J.S. (2014). A bag of tricks for successful library games. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (203-216). Jefferson, NC: McFarland.
Other Recommended Resources:
  • Harris, A. & Rice, S. E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy. Chicago: Association of College and Research Libraries.
  • Kirsch, B. A. (2014). Games in libraries: Essays on using play to connect and instruct. Jefferson, NC: McFarland & Company.
  • McDevitt, T. R. (Ed.) (2011). Let the games begin! : Engaging students with field-tested interactive information literacy instruction. New York: Neal-Schuman Publishers.
  • Smale, M. A. (2011). Learning through quests and contests: Games in information literacy instruction. Journal of Library Innovation, 2(2). 36-55.
Games Discussed:
  • Lyco Dog Mystery (See Gregory & Broussard, 2011)
  • Lyco Map Game (See Broussard, 2016)
  • Benevolent Blue (see Clyde & Thomas)
  • Head Hunt
  • Blood on the Stacks (See Donald)
  • Clue (See Smith & Baker AND Jack & McMichael)
  • Velius (See Battles et al., 2011)
  • Harry Potter Wizard Duel Trivia (Broussard, 2013)
  • Bibliobouts (See Markey, 2010)
  • Defense of Hidgeon (See Markey et al., 2009)

Gamification and Games for Improvement of Public Speaking Skills

Presentation Slides Cited Resources: Caillois, R. (1961). Man, play, and games . New York: Free Press of Glencoe. Gee, J. P. (2003). Wh...