- Caillois, R. (1961). Man, play, and games. New York: Free Press of Glencoe.
- Nicholson, S. (2012) Strategies for meaningful gamification: Concepts behind transformative play and participatory museums. Proceedings of Meaningful Play, Lansing, MI.
- Trefry, G. (2007, July). Big fun, big learning: Transforming the world through play. Presentation at ALA TechSource Gaming, Learning, and Libraries Symposium. Chicago.
Lyco Dog Mystery
- Gregory, A. S. and Broussard, M. J. S. (March 31, 2011). "Unraveling the “mystery” of the library: A 'Big Games' approach to library orientation." Presentation at ACRL 2011, Philadelphia, PA.
Lyco Map Game
- Broussard, M.J.S. (2016). The Lyco Map Game: A blended approach to teaching campus history. In M. Gregor and S. Rice (Eds.), E-learning and the academic library: Essays on innovative initiatives (pp. 25-38). Jefferson, NC: McFarland.
- Broussard, M. J. S. (2010). Secret agents in the library: Integrating virtual and physical games in a small academic library. College and Undergraduate Libraries, 17(1), 20-30.
- Jack, E., & McMichael, J. (2014). In the library with the candlestick: Adapting Clue for the special collections library. In Kirsch, B. A. (Ed.) Games in libraries: Essays on using play to connect and instruct. Jefferson, NC: McFarland & Co.
- Smith, A. L., & Baker, L.A. (2011). Getting a clue: Creating student detectives and dragon slayers in your library. Reference Services Review, 39(4), 628-642.
Blood on the Stacks
- Donald, J. (2008). The 'Blood on the Stacks' ARG: Immersive marketing meets library new student orientation. In A. Harris, & S. E. Rice (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy (pp. 189-211). Chicago: Association of College and Research Libraries.
Amazing Library Race
- Boss, K., Angell, K. and Tewell, E. (2015). The Amazing Library Race: Tracking student engagement and learning comprehension in library orientations. Journal of Information Literacy, 9(1), 4-14.
- Eckenrode, Dawn. "An 'Amazing Race' through the Library: Reality Television Meets Problem-Based Learning." In Practical pedagogy for library instructors: 17 innovative strategies to improve student learning, edited by Douglas Cook and Ryan L. Sittler, 127-38. Chicago: Association of College and Research Libraries, 2008.
Harry Potter Night
- Broussard, M. J. S. (2013). No muggles in the library tonight! Harry Potter Night at an academic library. Library Trends, 61(4), 814-824.
Hide & Seek
Easter Egg Hunt
Bowling in the Stacks
- Olin, J. R. (2012). Socializing with the undead: Humans vs. zombies & learning the library. Presentation and paper at LOEX 2012, Columbus, OH.
- Game by Eli Neiburger, described in Levine, J. (2008). Broadening Our Definition of Big Games.
- Hohmann, R. (2011, April 1). Jane McGonigal and NYPL present Find the Future: The Game.
- Nicholson, S. (2016). Escape Rooms 101.