Wednesday, June 7, 2017

Designing Games for Serbian Libraries

Presentation Slides

Cited Resources:
  • Broussard, M.J.S. (2014). Knowing when to create a game. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (pp. 30-41). Jefferson, NC: McFarland.
  • Broussard, M.J.S. (2014). A bag of tricks for successful library games. In B. Kirsch (Ed.), Making and using games in academic libraries: A practical approach (203-216). Jefferson, NC: McFarland.
  • Broussard, M. J. S. (2012). Digital games in academic libraries: A review of games and suggested best practices. Reference Services Review, 40(1), 75-89.
  • Schell, J. (2008). The Art of Game Design: A Book of Lenses (Boston: Morgan Kaufmann), xxx.
 
Additional Resources:
For selecting tabletop games or designing game programs:
  • Mayer, B., & Harris, C. (2010). Libraries got game: Aligned learning through modern board games. Chicago: American Library Association.           
  • Nicholson, S. (2010). Everyone plays at the library: Creating great gaming experiences for all ages. Medford, NJ: Information Today, 2010.
For game design:
  • Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge, MA: MIT Press.
  • Green Door Labs webinars.       

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