Wednesday, June 7, 2017

Basics of Gamification in Libraries

Slides

Background:
 
Collections:
  • Nicholson, S. (2009). Library gaming census report. American Libraries, 40(1/2), 44.
  • Slobuski, T., Robson, D., & Bentley, P.J. (2012). Arranging the pieces: A survey of library practices related to a tabletop game collection. Evidence Based Library and Information
    Practice, 12(1), 2-17.
  • Oakley, T. (2008). Circulating video games: The next step in public library service. School Library Journal, 54(4), 30-32.
  • Hiss
  • Spot It

Lyco Dog Mystery:

Lyco Map Game:
  • Broussard, M.J.S. (2016). The Lyco Map Game: A blended approach to teaching campus history. In M. Gregor and S. Rice (Eds.), E-learning and the academic library: Essays on innovative initiatives (pp. 25-38). Jefferson, NC: McFarland.

Dewey Dare:

Harry Potter Night:
  • Broussard, M. J. S. (2013). No muggles in the library tonight! Harry Potter Night at an academic library. Library Trends, 61(4), 814-824.

Humans vs. Zombies:
  • Olin, J. R. (2012). Socializing with the undead: Humans vs. Zombies & learning the library. Presentation and paper at LOEX 2012, Columbus, OH.

Minecraft events:
  • Cilauro, R. (2015). Community building through a public library Minecraft gaming day. Australian Library Journal, 64(2), 87-93.

Find the Future:
  • Game by Jane McGonigal described in Hohmann, R. (2011, April 1). Jane McGonigal and NYPL present Find the Future: The Game.

Discussed but not described in literature:
Hide & Seek
Easter Egg Hunt
Game Jams
Quizzo
Mystery Night

 
Additional Resources:
  • Mayer, B., & Harris, C. (2010). Libraries got game: Aligned learning through modern board games. Chicago: American Library Association.           
  • Nicholson, S. (2010). Everyone plays at the library: Creating great gaming expreriences for all ages. Medford, NJ: Information Today.
  • Smale, M. A. (2011). Learning through quests and contests: Games in information literacy instruction. Journal of Library Innovation, 2(2), 36-55.

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