Background:
- Caillois, R. (1961). Man, play, and games. New York: Free Press of Glencoe.
- Nicholson, S. (2012). Strategies for meaningful gamification: Concepts behind transformative play and participatory museums. Proceedings of Meaningful Play, Lansing, MI.
Collections:
- Nicholson, S. (2009). Library gaming census report. American Libraries, 40(1/2), 44.
- Slobuski, T., Robson, D., & Bentley, P.J. (2012). Arranging the pieces: A survey of library practices related to a tabletop game collection. Evidence Based Library and Information
Practice, 12(1), 2-17. - Oakley, T. (2008). Circulating video games: The next step in public library service. School Library Journal, 54(4), 30-32.
- Hiss
- Spot It
Lyco Dog Mystery:
- Gregory, A. S. and Broussard, M. J. S. (2011, March 31). Unraveling the 'mystery' of the library: A 'Big Games' approach to library orientation." Presentation at ACRL 2011, Philadelphia, PA.
Lyco Map Game:
- Broussard, M.J.S. (2016). The Lyco Map Game: A blended approach to teaching campus history. In M. Gregor and S. Rice (Eds.), E-learning and the academic library: Essays on innovative initiatives (pp. 25-38). Jefferson, NC: McFarland.
Dewey Dare:
- Game by Eli Neiburger, described in Levine, J. (2008). Broadening Our Definition of Big Games.
Harry Potter Night:
- Broussard, M. J. S. (2013). No muggles in the library tonight! Harry Potter Night at an academic library. Library Trends, 61(4), 814-824.
Humans vs. Zombies:
- Olin, J. R. (2012). Socializing with the undead: Humans vs. Zombies & learning the library. Presentation and paper at LOEX 2012, Columbus, OH.
Minecraft events:
- Cilauro, R. (2015). Community building through a public library Minecraft gaming day. Australian Library Journal, 64(2), 87-93.
Find the Future:
- Game by Jane McGonigal described in Hohmann, R. (2011, April 1). Jane McGonigal and NYPL present Find the Future: The Game.
Discussed but not described in literature:
Hide & Seek
Easter Egg Hunt
Game Jams
Quizzo
Mystery Night
Additional Resources:
- Mayer, B., & Harris, C. (2010). Libraries got game: Aligned learning through modern board games. Chicago: American Library Association.
- Nicholson, S. (2010). Everyone plays at the library: Creating great gaming expreriences for all ages. Medford, NJ: Information Today.
- Smale, M. A. (2011). Learning through quests and contests: Games in information literacy instruction. Journal of Library Innovation, 2(2), 36-55.
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